IN THE GAME PRESS KIT


IN THE GAME is an edutainment product aimed at audiences who are interested in the 30 Billion dollar a year video game industry. The primary goal of the documentary is to provide the next generation of game maker guidance on how to get into the industry. The documentary however is of entertaining value to anyone who enjoys video games in any form from the hardcore gamer to the casual player. As well as to those who are interested in understanding peoples enjoyment of the games. According to industry statistics the average age of the game player is 30 years old. The average age of the game purchaser is 33 years old. This documentary was created primarily to cater to the teenager, young adult and the average video game consumer. The documentary looks briefly at the history of the video game from the early 80’s through to today’s games and systems. It then goes into more detail about the future of gaming with the introduction of new consoles, advanced animation tools, artificial intelligence and simulation software.

The documentary includes footage from major publishers of yet unreleased titles as well as some all time favourite games. IN THE GAME was graciously provided with footage from E3 speeches, gameplay footage and presentations to include with one on one interview’s with industry professionals and educators. In order to maintain an element of excitement and interest in the subject matter gameplay footage provide by many publishers and developers is included interspaced between interviews as well as played out during interviewee dialogue. In a belief that the only ones who should decide the path and structure of the industry be the participants, there is not an interviewer, but we allow the interviewee to answer guiding questions in an open way. The questions will not be aired so the audience feels they are being spoken too directly from the game professionals. As gamers ourselves we found this topic to be of great interest and wanted to provide the audience with an enjoyable informative product providing knowledge of general interest to everyone as well as direct interest to future game makers.

Audience interests: Although the target audience for this documentary is the 15-30 year old it would be of interest to any sector of society.

Future game makers: The documentary provides an insider look at the tools and techniques of game creation and what they can do, from industry insiders, to break into the industry.

Interested observers: This documentary is of value to anyone who has ever had a question about the video game industry from hardcore gamers to the average player to the general public. The documentary provides information about the industry that clarifies the confusion of most viewers.

Parents and Grandparents: This documentary provides parents with a better understanding of why games are of such great interest to their children and how they can use this interest to actually improve their children's study habits and education.


GoldenKnight Productions was formed upon the conception of this project. Although this documentary is the first project from GoldenKnight Productions, the company currently has several additional fictional and factual products in the conceptual/development/proposal phase. The principal of GoldenKnight Productions has several years’ journalistic experience and education and brought this knowledge to the production of IN THE GAME.

Acting as Producer on this project, William Young, a publish poet and creative writer, brought his dedication and strong work ethic into play. A lover of all things games and a strong believer in the value of education done properly he arranged the many interviews and participants after exhaustive research and industry analysis to provide the best product possible. He has created educational curriculum and applied his writing skills to bring the Guide Stratagem to life. William, due to his work on this project, has been invited to speak at several game education conferences.

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